orion pt.2

Lately I've been working on 'services' which can encompass 'work that is done for money' (mostly) like healing, transport, item upgraders, etc. Most of the work is classic programatic stuff, but the services themselves having flavor depending on the NPC and their operation being dictated, narrated, emoted by the NPCs give a neat kind of 'life' to the game experience. For example in Blightwood…