State Machine Classes

--> Hello, loves! Again with the weird hours! Elaborating an idea from a more civilized hour yesterday. Tout le monde déteste l’IA. Yesterday, the code for the QuestGiverDenizen included this definition of its state machine: self . transitions = dict ( seeking = dict ( has_item = dict ( to = 'satisfied' , hook = self . giving_action ), no_item = dict ( to = 'seeking' , hook = self . seeking_action…