# pvp (blogs) — RSS Amplifier

Recent posts from the 4 feeds in the RSS Amplifier directory that cover pvp.

Page: <https://rssamplifier.com/topics/pvp/blogs>  
Feed: <https://rssamplifier.com/topics/pvp/blogs.md>

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## [Ahoj, leto, ahoj, prázdniny](https://www.staralubovna.sk/item/ahoj-leto-ahoj-prazdniny/)

_2026-08-20 · monika.dusekova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Oznam o prerušení dodávky pitnej vody 20.8.2026](https://www.staralubovna.sk/item/oznam-o-preruseni-dodavky-pitnej-vody-442025/)

_2026-08-20 · monika.gladisova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Bugs, Bursting, and Black Lotus](https://sofisht.ink/bugs-bursting-black-lotus/)

_2026-08-16 · sofishtry · Sophistry_

On competition for resources in MMOs: mechanical and social implications, and the creation of lasting memory

## [Uzávierka parkovísk a MK pri pošte a cintoríne v dňoch 14.-15.8.2026](https://www.staralubovna.sk/item/uzavierka-parkovisk-a-mk-pri-poste-a-cintorine-v-dnoch-14-1582026/)

_2026-08-12 · monika.gladisova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Vyhlásenie času zvýšeného nebezpečenstva vzniku požiaru](https://www.staralubovna.sk/item/vyhlasenie-casu-zvyseneho-nebezpecenstva-vzniku-poziaru-4/)

_2026-08-07 · katarina.zeleznikova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Ritualistic Collecting](https://sofisht.ink/ritual-collecting/)

_2026-08-02 · sofishtry · Sophistry_

Collecting physical media is more about enjoying the world of people and things than it is about playing old games or listening to old music.

## [Medveď hnedý - upozornenie](https://www.staralubovna.sk/item/medved-hnedy-upozornenie/)

_2026-07-24 · helena.vojtekova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [The Case for the Extreme](https://sofisht.ink/case-for-the-extreme/)

_2026-07-23 · sofishtry · Sophistry_

On liberal inaction, leftist malaise, and the struggle to follow in the footsteps of those who came before.

## [Zapojte sa do tvorby programu pre seniorov v Starej Ľubovni](https://www.staralubovna.sk/item/zapojte-sa-do-tvorby-programu-pre-seniorov-v-starej-lubovni/)

_2026-07-21 · emilia.mariancikova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Mestské nájomné byty - informácia](https://www.staralubovna.sk/item/mestske-najomne-byty-informacia/)

_2026-07-14 · helena.vojtekova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Save with community-voted codes (Sponsored)](https://crawlproof.com/a/k11ksp8ZwXN4)

_2026-07-14 · **Sponsored**_

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## [Čistenie a kontrola komínov](https://www.staralubovna.sk/item/kominar/)

_2026-07-10 · monika.dusekova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Predlžujeme termín na podanie prihlášok na Univerzitu tretieho veku v Starej Ľubovni](https://www.staralubovna.sk/item/predlzujeme-termin-na-podanie-prihlasok-na-univerzitu-tretieho-veku-v-starej-lubovni/)

_2026-07-08 · emilia.mariancikova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [Úprava prevádzkových hodín - Pošta Stará Ľubovňa](https://www.staralubovna.sk/item/uprava-prevadzkovych-hodin-posta-stara-lubovna/)

_2026-07-06 · monika.gladisova@staralubovna.sk · RSS 2.0 Mesto Stará Ľubovňa_

## [June ‘26 Steam NextFest Demos](https://sofisht.ink/nextfest-6-26/)

_2026-06-27 · sofishtry · Sophistry_

Three mini reviews of NextFest Demos from June 2026

## [Pokémon the Dungeon Crawler](https://sofisht.ink/pokemon-dungeons/)

_2026-06-22 · sofishtry · Sophistry_

The Pokémon series began as an approachable JRPG with all the standard genre conventions intact, but as the series moved towards online and narrative, its level design has lost its bite.

## [The Speculative Present](https://sofisht.ink/the-speculative-present/)

_2026-06-19 · sofishtry · Sophistry_

Decolonizing the archive with Black speculative fiction: Insurrection, Black Speculation, and a New Archive in Nineteenth Century America. A Talk from 2021.

## [No Hype Here](https://sofisht.ink/no-hype-here/)

_2026-06-05 · sofishtry · Sophistry_

In the wake of E3's death, games enthusiasts had the opportunity to leave the trailer-reel presser format in the dust but elected not to. Perhaps we should have.

## [When Harder is Easier](https://sofisht.ink/guiltygear-difficulty/)

_2026-05-09 · sofishtry · Sophistry_

How learning to play a hard fighting game can be easier than learning to play a game designed for approachability

## [The Jank is the Point](https://sofisht.ink/mh-jank/)

_2026-04-26 · sofishtry · Sophistry_

Monster Hunter is often criticized for its "jank", but that jank is the product of Monster Hunter walking a fine line of abstraction and simulation that gives it its identity.

## [Animation as Consequence in Monster Hunter](https://sofisht.ink/mhw-animation/)

_2026-04-09 · sofishtry · Sophistry_

Monster Hunter World streamlines many of Monster Hunter's long running features, but loses much of its weight and consequence in removing lengthy animations.

## [Real SIMs for AI Agents (Sponsored)](https://crawlproof.com/a/1MFlsGUt4PVI)

_2026-04-09 · **Sponsored**_

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## [Hearthstone 5 Minute Review](https://sofisht.ink/hearthstone-cataclysm-review/)

_2026-03-24 · sofishtry · Sophistry_

Short review of Hearthstone's new Cataclysm expansion from the perspective of a new player.

## [Rethinking how we think about AI in the Creative Community](https://www.mikechambers.com/blog/post/2025-08-31-rethinking-how-we-think-about-ai-in-the-creative-community/)

_2025-08-31 · Home on mike chambers_

This post proposes a framework for thinking about AI and its impact on the creative industry.&#xA;I work at Adobe, but these views are my own.&#xA;Over the past three years, the conversation around AI in the creative community has centered almost entirely on generative AI (specifically image and video generation). For many creators, generative AI feels threatening because it appears to automate…

## [MCP, AI and Adobe Creative Tool Experiments](https://www.mikechambers.com/blog/post/2025-08-22-mcp-ai-and-adobe-creative-tool-experiments/)

_2025-08-22 · Home on mike chambers_

Adobe has been doing a lot of work over the past year and a half, integrating generative AI functionality inside their tools, with things like Generative Fill in Photoshop, Generative Remove in Lightroom and Generative Extend in Premiere Pro. However, the world of AI is much larger than just Generative AI and video/image generation. Specifically, agentic AI and more general-purpose AI with MCP…

## [Using AI to create self describing PNG files](https://www.mikechambers.com/blog/post/2025-06-09-using-ai-to-create-self-describing-png-files/)

_2025-06-09 · Home on mike chambers_

One of the advantages of working on the community team at Adobe is I get to help solve real world problems for super creative people (inside and outside Adobe). Chatting with my team this week, we had a discussion about how big of a hassle it is managing and searching screenshots. I thought this might be a fun project to tackle over the weekend.&#xA;My first thought was to just throw the image and…

## [Exploring AI Integrations with Adobe Photoshop, InDesign and Premiere Pro](https://www.mikechambers.com/blog/post/2025-06-06-exploring-ai-integration-with-adobe-photoshop-indesign-and-premiere-pro/)

_2025-06-06 · Home on mike chambers_

As I expect most people in the tech industry have been doing, I’ve been spending a lot of time lately thinking about AI and its impact. As I work with the community for Adobe, I&rsquo;ve specifically been thinking about how it will affect the creative industry, and its implications for Adobe and Adobe’s creative tools.&#xA;Adobe makes industry leading creative tools such as Photoshop, Illustrator…

## [🎮 ELEMON 2024: A YEAR IN REVIEW 🎮](https://elemon.substack.com/p/elemon-2024-a-year-in-review)

_2024-12-31 · ELEMON · Elemon_

HAPPY NEW YEAR 2025, ELEMONIANS!

