Break it up! Improving Your Godot Code Using Components

As your Godot project grows, it&rsquo;s incredibly important to keep your code and node structure organized to avoid it from resembling&#xA;a particularly notorious kind of pasta. The Godot best practices recommends having scenes that are singularly focused and loosely coupled. How can we achieve that in practice? In this article, I will explain&#xA;what is often called the Component pattern and…