Bundling a Game Made with MonoGame

While developing Vulcard for this year&rsquo;s iteration of the Game Programming Lab at ETH Zurich, we wanted to integrate the Steam API and package the game for multiple platforms. This process came with a few unexpected hurdles. In this post, I&rsquo;ll walk through the complete solution we ended up using. If you&rsquo;re looking to publish a MonoGame project on Steam, this might save you some…