From Bedrock Prototype to Full-Fledged Adventure: The Evolution of Kroz

Overview When I presented Kroz at the AWS Summit 2024 in Milan, it was a fascinating but simple prototype: a text adventure dynamically generated by AWS Bedrock, with procedural rooms and basic game logic. The demo worked, people were intrigued, but I knew it was just the beginning. The game had potential, but it lacked depth, coherence, and the kind of carefully crafted experience that makes…