Improving Performance in Plight of the Wizard

I wrote most of the core code for Plight of the Wizard during a four-day game jam at Recurse Center . The game was perfectly performant at that time given the limited scope. However, I have made a lot of changes to the game since my last blog post, and a lot of my initial code did not scale very well at all. The biggest change I made was implementing a camera to allow the player to explore a…