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playtesting featured 2: audio

The 50 most recent episodes and tracks on this topic, about 60 hours of it.

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  1. 6 Takeaways from the game that took 10 years to makeBoard Game Design Lab22:24Notes
  2. 6 Takeaways from the game that took 10 years to makePodcast Archives - Board Game Design Lab22:24Notes
  3. 6 Takeaways from the game that took 10 years to makeThe Board Game Design Lab22:24Notes
  4. How to build a million dollar publishing company with Amy and Dusty DrozBoard Game Design Lab1:38:00Notes
  5. How to build a million dollar publishing company with Amy and Dusty DrozPodcast Archives - Board Game Design Lab1:38:00Notes
  6. How to build a million dollar publishing company with Amy and Dusty DrozThe Board Game Design Lab1:38:00Notes
  7. Game Design Trends for 2025 with Jamey StegmaierBoard Game Design Lab45:24Notes
  8. Game Design Trends for 2025 with Jamey StegmaierPodcast Archives - Board Game Design Lab45:24Notes
  9. Game Design Trends for 2025 with Jamey StegmaierGame Design Basics Archives - Board Game Design Lab45:24Notes
  10. Game Design Trends for 2025 with Jamey StegmaierThe Board Game Design Lab45:24Notes
  11. Game Marketing Made Simple with Andrew LowenBoard Game Design Lab1:29:51Notes
  12. Game Marketing Made Simple with Andrew LowenPodcast Archives - Board Game Design Lab1:29:51Notes
  13. Game Marketing Made Simple with Andrew LowenThe Board Game Design Lab1:29:51Notes
  14. My new book will help you find the FUNBoard Game Design Lab2:49:07Notes
  15. My new book will help you find the FUNPodcast Archives - Board Game Design Lab2:49:07Notes
  16. My new book will help you find the FUNGame Design Basics Archives - Board Game Design Lab2:49:07Notes
  17. My new book will help you find the FUNThe Board Game Design Lab2:49:07Notes
  18. The design process of one of the world’s best designers, Corey KonieczkaBoard Game Design Lab1:08:22Notes
  19. The design process of one of the world’s best designers, Corey KonieczkaPodcast Archives - Board Game Design Lab1:08:22Notes
  20. The design process of one of the world’s best designers, Corey KonieczkaGame Design Basics Archives - Board Game Design Lab1:08:22Notes
  21. The design process of one of the world’s best designers, Corey KonieczkaThe Board Game Design Lab1:08:22Notes
  22. How to Design an Engine Building Game with Elizabeth HargraveBoard Game Design Lab53:30Notes
  23. How to Design an Engine Building Game with Elizabeth HargravePodcast Archives - Board Game Design Lab53:30Notes
  24. How to Design an Engine Building Game with Elizabeth HargraveThe Board Game Design Lab53:30Notes
  25. How to Design Games that Tell Stories with Ignacy TrzewiczekBoard Game Design Lab1:03:21Notes
  26. How to Design Games that Tell Stories with Ignacy TrzewiczekPodcast Archives - Board Game Design Lab1:03:21Notes
  27. How to Design Games that Tell Stories with Ignacy TrzewiczekGame Design Basics Archives - Board Game Design Lab1:03:21Notes
  28. How to Design Games that Tell Stories with Ignacy TrzewiczekThe Board Game Design Lab1:03:21Notes
  29. Using math to make your games better with Emerson MatsuuchiBoard Game Design Lab1:12:56Notes
  30. Using math to make your games better with Emerson MatsuuchiPodcast Archives - Board Game Design Lab1:12:56Notes
  31. Using math to make your games better with Emerson MatsuuchiThe Board Game Design Lab1:12:56Notes
  32. Finding the Right Mixture of Luck and Skill with Richard GarfieldBoard Game Design Lab1:02:18Notes
  33. Finding the Right Mixture of Luck and Skill with Richard GarfieldPodcast Archives - Board Game Design Lab1:02:18Notes
  34. Finding the Right Mixture of Luck and Skill with Richard GarfieldThe Board Game Design Lab1:02:18Notes
  35. Your game design questions answeredBoard Game Design Lab43:31Notes
  36. Your game design questions answeredPodcast Archives - Board Game Design Lab43:31Notes
  37. Your game design questions answeredThe Board Game Design Lab43:31Notes
  38. How to Publish Games with a Grassroots Approach | Joe BraggBoard Game Design Lab59:59Notes
  39. How to Publish Games with a Grassroots Approach | Joe BraggPodcast Archives - Board Game Design Lab59:59Notes
  40. How to Publish Games with a Grassroots Approach | Joe BraggThe Board Game Design Lab59:59Notes
  41. How to Boost Creativity and Avoid Tropes | Jason PerezBoard Game Design Lab1:06:11Notes
  42. How to Boost Creativity and Avoid Tropes | Jason PerezPodcast Archives - Board Game Design Lab1:06:11Notes
  43. How to Boost Creativity and Avoid Tropes | Jason PerezThe Board Game Design Lab1:06:11Notes
  44. Listen to this BEFORE you start an indie publishing company | John de CamposBoard Game Design Lab1:23:19Notes
  45. Listen to this BEFORE you start an indie publishing company | John de CamposPodcast Archives - Board Game Design Lab1:23:19Notes
  46. Listen to this BEFORE you start an indie publishing company | John de CamposThe Board Game Design Lab1:23:19Notes
  47. Board Game Design Productivity Hacks with Gabe BarrettBoard Game Design Lab59:15Notes
  48. Board Game Design Productivity Hacks with Gabe BarrettPodcast Archives - Board Game Design Lab59:15Notes
  49. Board Game Design Productivity Hacks with Gabe BarrettGame Design Basics Archives - Board Game Design Lab59:15Notes
  50. Board Game Design Productivity Hacks with Gabe BarrettThe Board Game Design Lab59:15Notes