# playable (blogs) — RSS Amplifier

Recent posts from the 3 feeds in the RSS Amplifier directory that cover playable.

Page: <https://rssamplifier.com/topics/playable/blogs>  
Feed: <https://rssamplifier.com/topics/playable/blogs.md>

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## [Brutally Honest #223 by Matej Lancaric](https://lancaric.substack.com/p/brutally-honest-223-by-matej-lancaric)

_2026-08-19 · Matej Lancaric · Brutally Honest by Matej Lancaric_

No 💩​ BS newsletter with useful stuff about UA in the post IDFA world

## [Playable Ads Trends in Mobile Games & Apps - July 2026](https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-8cc)

_2026-08-18 · Matej Lancaric · Brutally Honest by Matej Lancaric_

the real stuff about playables every month for you ... get it while its hot!

## [Automatia Update: All Aboard](https://libriscv.no/blog/all-aboard)

_2026-08-15 · Alf-André Walla · RISC-V sandbox Blog_

The game now opens on a train, and the ride ends with an overview of the farmstead.

## [The MMP market forgot about small teams. Someone finally noticed.](https://lancaric.substack.com/p/the-mmp-market-forgot-about-small)

_2026-08-11 · Matej Lancaric · Brutally Honest by Matej Lancaric_

and its here to stay and serve!

## [Brutally Honest #222 by Matej Lancaric](https://lancaric.substack.com/p/brutally-honest-222-by-matej-lancaric)

_2026-08-10 · Matej Lancaric · Brutally Honest by Matej Lancaric_

No 💩​ BS newsletter with useful stuff about UA in the post IDFA world

## [Automatia Update: Next of Kin](https://libriscv.no/blog/next-of-kin)

_2026-08-08 · Alf-André Walla · RISC-V sandbox Blog_

There's a character creator now, with 9 playable types, 8 of which are brand new kin models. On top of that: short-lived floor-based dungeons like The Mines, a work-in-progress sky path, hats (and other cosmetics) that attach to your character, and seasons that now change slowly instead of flipping all at once.

## [UA Review Bible: How to do it Properly](https://lancaric.substack.com/p/ua-review-bible-how-to-do-it-properly)

_2026-08-04 · Matej Lancaric · Brutally Honest by Matej Lancaric_

A practical field guide for CMOs, UA Directors, and UA Managers

## [Brutally Honest #221 by Matej Lancaric](https://lancaric.substack.com/p/brutally-honest-221-by-matej-lancaric)

_2026-08-03 · Matej Lancaric · Brutally Honest by Matej Lancaric_

No 💩​ BS newsletter with useful stuff about UA in the post IDFA world

## [Automatia Update: No Stone Unturned](https://libriscv.no/blog/no-stone-unturned)

_2026-07-31 · Alf-André Walla · RISC-V sandbox Blog_

The whole island is now modifiable. Free modification is no longer just a cavern thing, it applies everywhere except in towns, and that single change has turned Automatia into a story-based sandbox. On top of that: a real login screen with accounts and device linking, leaderboards, cannons, and a big round of performance and size reductions.

## [💯The Brutally Honest ChinaJoy 2026 Guide](https://lancaric.substack.com/p/the-brutally-honest-chinajoy-2026)

_2026-07-27 · Matej Lancaric · Brutally Honest by Matej Lancaric_

WeChat or you don’t exist. LinkedIn QR codes get polite smiles. WeChat gets deals.

## [Real SIMs for AI Agents (Sponsored)](https://crawlproof.com/a/sTgqdaO3mhBE)

_2026-07-27 · **Sponsored**_

Pass 2FA and verifications with real carrier numbers via our API.

## [Automatia Update: Playable Early Game](https://libriscv.no/blog/now-playable)

_2026-07-24 · Alf-André Walla · RISC-V sandbox Blog_

The early game is somewhat playable now.

## [Brutally Honest #220 by Matej Lancaric](https://lancaric.substack.com/p/brutally-honest-220-by-matej-lancaric)

_2026-07-22 · Matej Lancaric · Brutally Honest by Matej Lancaric_

No 💩​ BS newsletter with useful stuff about UA in the post IDFA world

## [Playable Ads Trends in Mobile Games & Apps - June 2026](https://lancaric.substack.com/p/playable-ads-trends-in-mobile-games-641)

_2026-07-20 · Matej Lancaric · Brutally Honest by Matej Lancaric_

the real stuff about playables every month for you ... get it while its hot!

## [Brutally Honest #219 by Matej Lancaric](https://lancaric.substack.com/p/brutally-honest-219-by-matej-lancaric)

_2026-07-15 · Matej Lancaric · Brutally Honest by Matej Lancaric_

No 💩​ BS newsletter with useful stuff about UA in the post IDFA world

## [Automatia Update: Friends in Cold Places](https://libriscv.no/blog/friends-in-cold-places)

_2026-07-15 · Alf-André Walla · RISC-V sandbox Blog_

An early-game game loop prototype is now working fairly well. This week was mostly polish and reliability. You can now join a friend with a simple code at login, co-op finally shares money and progress, and the skill system got a full revamp. Meanwhile winter turned cold and harsh, mud-water will ruin your day, and there's a new hare companion to keep you company.

## [Automatia Update: Autumn-atia](https://libriscv.no/blog/the-turning-seasons)

_2026-07-08 · Alf-André Walla · RISC-V sandbox Blog_

We now have initial support for seasons. The farms world will have the four staple seasons, which drastically changes the look of the world on each season change. There's also new animal NPCs, a forest rabbit, a Dog companion, and some graphics work: cascaded shadow maps and god-rays.

## [Automatia Update: A New Start](https://libriscv.no/blog/a-new-start)

_2026-07-04 · Alf-André Walla · RISC-V sandbox Blog_

The game no longer starts you in a procedurally generated open world. Instead, you begin in a hand-made story world: the place where the story NPCs live, where the shops are, where the trains run. It's a real, curated starting point rather than a random one.

## [Automatia Update: The Rising Tide](https://libriscv.no/blog/the-rising-tide)

_2026-06-27 · Alf-André Walla · RISC-V sandbox Blog_

This week the lighthouse world got tide water, a proper login screen landed on both desktop and Web, gamepad support finally reached the browser, and block entities can at last rotate. Oh, and there's a travelling boat salesman now.

## [Automatia Update: A Card Game with a Bluffing Twist](https://libriscv.no/blog/hot-potato-cards)

_2026-06-20 · Alf-André Walla · RISC-V sandbox Blog_

This week I added mini board games, a Web build and the shape of a new story world.

## [Automatia Update: Rivers and Ruins](https://libriscv.no/blog/rivers-and-ruins)

_2026-06-13 · Alf-André Walla · RISC-V sandbox Blog_

This week I've mostly been experimenting with mining. I implemented void nights, a new rare night that turns darkness into a space-like void and will consume unprepared explorers. I also implemented a lost-and-found feature, which helps prevent some permanent item loss, allowing me to finally experiment with various types of "death".

## [Unlimited Mobile Internet, One V-SIM (Sponsored)](https://crawlproof.com/a/0NSEiN5Qmhho)

_2026-06-12 · **Sponsored**_

Automatically switches across T-Mobile, AT&T and Verizon; no throttling, no contract.

## [Automatia Update: Unbalanced Skills](https://libriscv.no/blog/unbalanced-bills)

_2026-06-07 · Alf-André Walla · RISC-V sandbox Blog_

Automatia now has several skills! Crafting, farming, mining, alchemy, fishing, cooking and magic, all with experience and levels. There's a developing economy hiding behind them too, but that part is still ongoing.

## [Posara (2026)](https://khn190.github.io/interactives/2026/06/06/posara/)

_2026-06-06 · LING'XIAO_

Posara is a visualaudio toolkit for creatives — a runtime built on the Abrase / Myriad computation core, with early MacOS aesthetics at heart. Carts are written in Abrase, hot-reloaded while you play. It speaks to both machines and browsers: designed for hardware (bare metal wip) and the Web. ▶ Try it in the web playground — write and run Abrase carts live in the browser, or drop a .pk cartridge.…

## [Abrase (2026)](https://khn190.github.io/interactives/2026/06/06/abrase/)

_2026-06-06 · LING'XIAO_

Abrase is a rust-like programming language with algebraic effects, no GC and leak-free by design. Source compiles to Polka bytecode and runs on the Myriad runtime — a small computation core that embeds in any Rust application, or in the browser via WebAssembly. Try it in the playground — examples are little tutorials, ordered from recursion to nested effect handlers. Why did I make it? - It is…

## [Automatia Update: Better Living Through Alchemy](https://libriscv.no/blog/better-living-through-alchemy)

_2026-05-31 · Alf-André Walla · RISC-V sandbox Blog_

Player effects have arrived in Automatia! Buffs, potions, a new alchemy station, and many other things.

## [Automatia Update: Pulling the (API) Strings](https://libriscv.no/blog/pulling-the-strings)

_2026-05-25 · Alf-André Walla · RISC-V sandbox Blog_

Automatia now has Web UI for server administration built with Deno. I added everything I could think of. Relevant to server admins and my own development, of course.

## [A Fool's Performance (2026)](https://khn190.github.io/interactives/2026/05/01/a-fools-performance/)

_2026-05-01 · LING'XIAO_

An unofficial performance at an art fair, about four hours, I dressed as Chibi Maruko-chan , with a poster offering to rent myself for anything at $1 per 10 mins. By taking the form of Chibi Maruko-chan — a cute, beloved ordinary girl who was watched on TV with popularity at my childhood — and the offering of rental, I dispositioned myself under the power of the audience. The familiar, harmless…

## [Automatia Update: Sleeping with the Fishes](https://libriscv.no/blog/sleeping-with-the-fishes)

_2026-04-23 · Alf-André Walla · RISC-V sandbox Blog_

Sleeping and fishing mechanics have arrived in Automatia!

## [State-of-the-art C++ scripting with libriscv](https://libriscv.no/blog/expert-example)

_2026-04-22 · Alf-André Walla · RISC-V sandbox Blog_

Hey. I've pushed a new expert example to the libriscv repository that represents where I've landed after years of using libriscv as a scripting API in my projects. It's the approach I use in my own game I'm working on, and it covers everything from generated function stubs to inter-VM RPC. If you've been looking at libriscv and wondering what a production setup looks like, this is how I'm…

## [Two papers accepted at IEEE ACDSA 2026](https://libriscv.no/blog/ieee-acdsa-2026)

_2026-04-22 · Alf-André Walla · RISC-V sandbox Blog_

Two papers from my doctorate work have been accepted and published at IEEE ACDSA 2026. I have uploaded the preprints.

## [Five Kafkas in a Zoo (2026)](https://khn190.github.io/interactives/2026/04/19/five-kafkas/)

_2026-04-19 · LING'XIAO_

On April 19, 2025, six of us — five Kafkas and a child — went to a Zoo in Chengdu. We read the day’s news under a bamboo grove, then wandered. Afterwards we uploaded photographs, fragments and diaries to are.na , and from those traces I edited a stage script in the form of a theatre dialogue. The recording below is a reading of that script. Each participant is voiced by a deceased artist or…

## [One platform, from silicon to agent (Sponsored)](https://crawlproof.com/a/LG8sgpVXSHi6)

_2026-04-18 · **Sponsored**_

Serverless inference plus Inference Router to optimize cost and latency at scale.

## [Automatia: Update 5](https://libriscv.no/blog/automatia-5)

_2026-04-08 · Alf-André Walla · RISC-V sandbox Blog_

It’s been over 2 months since the last update, and I’ve completely forgotten what I wrote about last time. Apparently it was block entities. Since adding block entities I’ve implemented 3 new blocks that don’t emit a block mesh but instead manage an entity that renders a custom animation. I’ve added a service counter bell, a shopkeeper bell (hanging over doors) and a barbershop pole. You can ring…

## [Welcome to the libriscv Blog](https://libriscv.no/blog/welcome)

_2026-04-08 · libriscv Team · RISC-V sandbox Blog_

Welcome to the libriscv blog! This is where we'll share updates, tutorials, and insights about the RISC-V sandbox.

## [Invisible Water (2025)](https://khn190.github.io/interactives/2025/10/04/invisible-water/)

_2025-10-04 · LING'XIAO_

Invisible Water is a device that projects an imagined industrial soundscape into a theatre space. It also incorporates the site-specific history of the exhibition through a miniature landscape. A brief of the project: The full length of the device video is at the end. Materials A 3D-printed box with a camera, a yarn ball, a virtual body of water. Within the theatre space, it is surrounded by a…

## [El Potrero (2025)](https://khn190.github.io/interactives/2025/05/01/el-potrero/)

_2025-05-01 · LING'XIAO_

I was a software engineer until 2025. I worked in industry since 2017, while now a digital artist mainly working on a personal project in a remote Mexico village El Potrero, down in San Luis Potosi. I’ve made a few videos for personal recording, with a photo gallery on site, where you can view the videos here . It is near an abandoned Spanish era silver mining town Real de Catorce , where you…

