Render Graph – Polishing Rain Atmosphere

In this article, I will improve the rain atmosphere effect I built in the previous article. This effect works by postprocessing a GBuffer in deferred rendering path, just before the light caluclation, where I increased a smoothness and decreased the GI and albedo. There were two main issues I had to tackle: Bloom flickering High … Czytaj dalej The post Render Graph – Polishing Rain Atmosphere…