April 18, 2026 I still work at Figma at my day job, though I am starting to be fatigued by the tech industry’s obsession with AI. I continue to make games in my spare time, working on projects that I’m not quite ready to share just yet. It occurred to me that I’d lost the habit of writing down notes about the things I make sometime in the last year, which I’m trying to now restore. I also am…