Water Masking in Sea of Thieves

While working on the Rendering Team at Rare Ltd between 2015 and 2019 on Sea of Thieves , I was tasked with finding a solution to carve holes in our infinite water mesh used for the ocean. This was a very interesting task that ended up using some uncommon GPU features in a creative way. Demo Rowboat model: https://opengameart.org/content/low-poly-boat , mask mesh made manually in Blender Algorithm…