the matter of norfydd, part one

Our story begins in the dead center of Spring, after the Company has spent the past two weeks traveling across sandy wastes to reach Norfydd - a remote realm known for its prosperity and its odd happenings. One of the things I love about Mythic Bastionland is the calendar: it gives you just enough structure to keep track of things. For example, since it’s the middle of the spring, I can tell the…