paper labyrinths - non-breaking space on artifacts and history

We talk with Non-Breaking Space about expressive play, mechanics of scale, hidden information, and librarians. Non-Breaking Space ( https://www.nbsp1618.games/ ) is the designer of Cross Bronx Expressway ( https://www.gmtgames.com/p-953-cross-bronx-expressway.aspx ), a competitive city-builder that simulates urban and societal development in the South Bronx between the years 1940 and 2000. He is…