GSoC Phase 1

We’re already halfway through GSoC 2025, and it’s been a really exciting journey so far working with the Mankala Engine under KDE. Here’s a quick update on what I’ve been up to and what’s coming next. Core Game Board UI The first big task was building the core Mankala board using QML. The goal was to make it reusable, responsive, and able to support different game variants like Pallanguli. Th...