From Before the Industry to the First Decade

&#xA; I’ve been working in the video game industry for more than 40 years. I’ve also been trying, in one form or another, to write this story for almost 25 of them. &#xA; Early attempts here focused on the output: the games, the companies, the platforms, the tools. Useful, perhaps, but incomplete. Over time, my attention shifted toward the personal side: the uncertainty, the improvisation, the…