11th of August 2026

All through the summer I ve been slowly working with the 3D human models, and with a tool to make 2D sprites from the models. Today I have a first test running in Ancient Savo. It uses a lot of the same logic which operates the sheep models - and looks like it adds a little random rotation to every sprite, just to make a flock of sheep appear less monotonous. Also, seems like at some point I have…