# outside box (blogs) — RSS Amplifier

Recent posts from the 3 feeds in the RSS Amplifier directory that cover outside box.

Page: <https://rssamplifier.com/topics/outside-box/blogs>  
Feed: <https://rssamplifier.com/topics/outside-box/blogs.md>

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## [Transparent agents](https://syshero.org/2026-04-26-transparent-agents/)

_2026-04-26 · Cassiano Aquino_

Hello everyone! Has been a long time since I last posted here, but hey! as they say better late than never! As many of you can imagine, based on my content, I’ve always been a homelab enthusiast, and the last addition to my homelab was a DGX Spark from Nvidia. I remember since the first time I saw a computer the first thing that came to my mind was: How can I make something like this? How does…

## [Vite MCP Client Tools Plugin](https://ates.dev/posts/2025-10-13-vite-plugin-mcp-client-tools/)

_2025-10-14 · Ateş Göral · ates.dev_

tl;dr A Vite plugin that brings client-side MCP tools to allow your coding agent to see your app in action. Uses your existing Vite development server, so you don't have to run a separate MCP server. Short story I've been enamoured with getting coding agents to self-improve by telling them to write MCP servers for themselves. This is the outcome of one such experiment where I was getting…

## [Joystick Hack](https://ates.dev/posts/2025-01-20-joystick-hack/)

_2025-01-21 · Ateş Göral · ates.dev_

What follows is the first electronics mod I did as a child, with no artifacts to show for it. Circa late 1980s. We didn't have digital cameras back then and I didn't have the foresight to take process photos using a regular camera, and didn't even think of preserving the modded monstrosity as a keepsake. You'll just have to take my word for it. The priming Growing up, we had an Atari 2600 Video…

## [Accurate Benchmarking](https://ates.dev/posts/2025-01-12-accurate-benchmarking/)

_2025-01-13 · Ateş Göral · ates.dev_

I'll share a mathematical approach to discounting the loop overhead when looping over a piece of code in order to measure how long it takes (as compared to some alternative piece of code). This might be a well-known approach, and there might be better methods, but it is nevertheless a method I independently came up with and have used in the past. The premise We have a piece of code, method1() ,…

## [Using Bitmaps in Dweets](https://ates.dev/posts/2024-12-30-dweet-bitmap/)

_2024-12-31 · Ateş Göral · ates.dev_

This is a breakdown of one of my older dweets , introducing a dweet rendering technique and a few general JavaScript golfing techniques. It's a follow-up to: A Short Introduction to Dwitter and JavaScript Golfing Dweeting Outside the Box The subject Suppose we want to render a specific bitmap image in a Dweet. As an example, I'll nostalgically pick the mouse pointer icon of the TOS operating…

## [The Coyote at Christmas Time](https://dweversole.substack.com/p/the-coyote-at-christmas-time)

_2024-12-27 · D.W. Eversole · Outside The Box_

Holiday Buyer's Remorse

## [Dweeting Outside the Box](https://ates.dev/posts/2024-12-25-dweeting-outside-the-box/)

_2024-12-26 · Ateş Göral · ates.dev_

This is a continuation of my previous post on Dwitter, where I gave an overview of Dwitter and a few JavaScript golfing tricks. The subject was the "default dweet", which renders 9 bars swaying back and forth. I'll keep the subject the same, but show rendering those 9 bars in different ways. Changing up how you render a scene often opens up new opportunities for visual effects because it's like…

## [A Short Introduction to Dwitter and JavaScript Golfing](https://ates.dev/posts/2024-12-20-intro-to-dwitter/)

_2024-12-21 · Ateş Göral · ates.dev_

This is a brief introduction to JavaScript golfing — not the competitive kind, but the kind on Dwitter : a community for sharing visual JavaScript demos in 140 characters. The Dwitter community has a friendly and collaborative remix culture (where users "fork" each other's works and build on them). And there's also a culture of sharing tips and tricks. Sidestepping the numerous online resources…

## [Responsive Canvas Rendering](https://ates.dev/posts/2024-12-08-responsive-canvas/)

_2024-12-09 · Ateş Göral · ates.dev_

In web development, 'responsive' typically refers to layout. Adjusting the layout of a page based on the dimensions of the renderable area. A more formal definition from Wikipedia : Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window or screen sizes from minimum to maximum display size to ensure…

## [Persona-led AI publishing (Sponsored)](https://crawlproof.com/a/cCchFZ5NvGXK)

_2024-12-08 · **Sponsored**_

Generate drafts, schedule subdomain publishing, and keep human review where needed.

## [We Have a Corner Problem](https://ates.dev/posts/2024-11-28-corner-problem/)

_2024-11-29 · Ateş Göral · ates.dev_

The movement constraints of all 8 drag handles of a crop rectangle can be implemented by reusing the implementation of one corner. The complexity of a crop rectangle Oh man. Have you ever tried implementing a draggable crop rectangle from scratch? To give it all the flexibility you'd expect from a mature crop rectangle implementation there are many constraints to solve: Drag the rectangle itself…

