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The 15 most recent episodes and tracks on this topic.

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  1. How do games like Prince of Persia manipulate time? | BitwiseDigiDiggerNotes
  2. How does videogame AI make its decisions? (FSM, Behaviour Trees, BDI, GOAP) | BitwiseDigiDiggerNotes
  3. How does videogame AI find its path and beat you at chess? (MiniMax, Dijkstra, A*) | BitwiseDigiDiggerNotes
  4. How the walls in The Sims are lying to you | BitwiseDigiDiggerNotes
  5. How does ray tracing produce hyper realistic graphics? | BitwiseDigiDiggerNotes
  6. How do games render their scenes? | BitwiseDigiDiggerNotes
  7. How do non-euclidean games work? | BitwiseDigiDiggerNotes
  8. How does procedural generation work? | BitwiseDigiDiggerNotes
  9. [REDACTED: Mostly inaccurate] How does Terraria handle thousands of tiles? | BitwiseDigiDiggerNotes
  10. How were the portals in Portal created? | BitwiseDigiDiggerNotes
  11. Hotline Miami 1 vs Hotline Miami 2 | Game PlungeDigiDiggerNotes
  12. Mark of the Ninja, a stealth game or a puzzle game? | Game PlungeDigiDiggerNotes
  13. Hug Me, Please! | Creating One Game a "Week"DigiDiggerNotes
  14. Drought | Creating One Game a WeekDigiDiggerNotes
  15. Joel's Journey | Creating One Game a WeekDigiDiggerNotes