Love2D 12 compute shaders 101: Practical Primer

I've been tracking the development progress for Love 12.0 for a while now (thanks for implementing some of my suggestions btw ), codename Bestest Friend . Which is appropriate! Love 12 is going to be absolutely fantastic. One of the headline features has been - let's say - highly anticipated: So I put together a small, self-contained example of how to use compute shaders in Love 12 with two…