# narrative design (blogs) — RSS Amplifier

Recent posts from the 3 feeds in the RSS Amplifier directory that cover narrative design.

Page: <https://rssamplifier.com/topics/narrative-design/blogs>  
Feed: <https://rssamplifier.com/topics/narrative-design/blogs.md>

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## [Characterizing Italian Indie Games 2010-2025](https://peterpunk.substack.com/p/characterizing-italian-indie-games)

_2026-06-25 · Pietro Polsinelli · Around Narrative Design And Applied Games_

Can we speak of an “Italian character” in video games developed in Italy?

## [A reel of Open Lab works](https://peterpunk.substack.com/p/a-reel-of-open-lab-works)

_2026-05-05 · Pietro Polsinelli · Around Narrative Design And Applied Games_

100 projects in 10 years!

## [Interviewed for Drew Davidson&#8217;s Ludic Narrans book](https://www.christydena.com/2026/03/interviewed-for-drew-davidsons-ludic-narrans-book/)

_2026-03-30 · \<span class='p-author h-card'\>christy\</span\> · Christy Dena&#039;s Field Notes From Earth_

It s nice when people ask to interview you. It can uplift both of you. Thank you drew davidson for the invitation to be a part of your book on play. Ludic Narrans is a collection of interviews with play folk from around the world. Drew led the interview, following his curiosity rather than asking for

## [Becoming Saint mobile released and further experiments in narrative design](https://peterpunk.substack.com/p/becoming-saint-mobile-released-and)

_2026-02-24 · Pietro Polsinelli · Around Narrative Design And Applied Games_

Becoming Saint, our medieval strategy game of faith, sins, penitence & conquest, is now available for tablets and phones, here is a little trailer:

## [Every day a Voight-Kampff Test](https://peterpunk.substack.com/p/every-day-a-voight-kampff-test)

_2026-02-10 · Pietro Polsinelli · Around Narrative Design And Applied Games_

New media, new tool, we get used to it, and develop sensitivity and resistance.

## [Presenting narrative for a roguelike at IVIPRO Days in Trieste](https://peterpunk.substack.com/p/presenting-narrative-for-a-roguelike)

_2025-11-01 · Pietro Polsinelli · Around Narrative Design And Applied Games_

How one can merge intersect immerse evoke a layered, partially generative narrative in a short-loop roguelike game? And what about replayability?

## [The dissolution of the hero(ine)](https://peterpunk.substack.com/p/the-dissolution-of-the-heroine)

_2025-10-20 · Pietro Polsinelli · Around Narrative Design And Applied Games_

Experiments with player and power representations in games.

## [Bound City Announcements: Trailer, Store Page, and Demo!](https://problemmachine.wordpress.com/2025/09/22/bound-city-announcements-trailer-store-page-and-demo/)

_2025-09-22 · problemmachine · Problem Machine_

I have a few announcements to make regarding the future of my game in development, Bound City. First: Bound City has a trailer! Behold. Second: Bound City has a store page up on Steam! The current estimated release date isn’t for 2-3 years yet, but I believe the amount of game which exists now is … Read More

## [Incremental Narrative Design In Becoming Saint](https://peterpunk.substack.com/p/incremental-narrative-design-in-becoming)

_2025-04-15 · Pietro Polsinelli · Around Narrative Design And Applied Games_

Exploring the interwoven relationship between narrative design and game mechanics in the development of the roguelike strategy game Becoming Saint.

