JAX's true calling: Ray-Marching renderers on WebGL

JAX&rsquo;s true calling: Ray-Marching renderers in Python on WebGL Demo (move your mouse/thumb across the image) Why, though? Well, I&rsquo;ve been drooling over this tool the cool kids use, and wondering how I can join the gang. It&rsquo;s called JAX. It&rsquo;s got GPU accelerated functions over n-dimensional arrays. And built-in compile-time differentiability of these!? Auto-vectorization??…