Ripple Shader in Godot

Your browser does not support the video tag. I wanted to play with glsl and godot, so I experimented with making a ripple effect inspired by the macOS Drift screensaver. Each line is drawn with a shader Roughly, the high level steps were: Spawn a grid of mesh instances using MeshInstance2D Space them out organically in a circle using blue noise Render each mesh’s texture with a shader Draw a…