Fall 2025; New Project, weapons and armor (EDITED)

Most recent notes on my current rules. Attributes are this, with -1 to +3 modifiers applying to things: Strength (bonus to damage, carry load, bonus to HP) Dexterity (success: avoid an attack, as an action. On a 6, you can then do a non-combat action) Magic (amount of mana dice mostly) Charisma (willpower + leadership + divine touch) Weapon (choose bonus to sword, bow or unarmed. A malus means bad…