Savage Worlds vs. Mutants & Masterminds and the Importance of Dice

I know, but we'll get to it I promise ... Let's talk about two systems for a minute. I'm prepping to run a Savage Worlds game and I just finished running a short M&M campaign in May. At one point I figured I would still be running M&M for most of this year but given a break point and an off-ramp my players chose to change to a different system. Why might that be? In general, M&M is a more abstract…