Using AI to build a tactical shooter

Enemy AI My latest side project is a 2D shooter where the enemies plan their attacks. I’m using a technique called Goal Oriented Action Planning. This approach was used in an old game from the 2000s called F.E.A.R. It was a sort of spooky tactical shooter. Think Rainbow Six but with that creepy girl from The Ring hanging about the place. In FEAR, the enemies could flank the player and provide…