# martin talks (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover martin talks.

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Feed: <https://rssamplifier.com/topics/martin-talk/blogs.md>

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## [Martin talks RPG design 5.2 - Your dice mechanic](https://martinkxofficial.substack.com/p/martin-talks-rpg-design-52)

_2026-05-31 · Martin Killmann · Martin Killmann_

Deciding which dice mechanic to choose

## [Martin talks RPG design pt. 5 - Dice](https://martinkxofficial.substack.com/p/martin-talks-rpg-design-pt-5)

_2026-05-24 · Martin Killmann · Martin Killmann_

Dice mechanics I RPG designers love fiddling with dice because it’s one of the few physical artifacts on the table that you can touch with your bare hands while the rest of the game is only in your mind (unless your game uses miniatures). Today’s article is an overview of typical dice mechanics that you can use to generate random outcomes in your game.

## [Martin talks RPG design pt. 4 - Game loops](https://martinkxofficial.substack.com/p/martin-talks-rpg-design-pt-4)

_2026-05-18 · Martin Killmann · Martin Killmann_

The engine that keeps your game running

## [Martin talks RPG design pt. 3 - Design goals](https://martinkxofficial.substack.com/p/martin-talks-rpg-design-pt-3)

_2026-05-17 · Martin Killmann · Martin Killmann_

What game are we making?

## [Martin talks RPG design pt. 2 - RPG?](https://martinkxofficial.substack.com/p/martin-talks-rpg-design-pt-2)

_2026-05-11 · Martin Killmann · Martin Killmann_

What are characteristics of RPGs and how do they affect design?

## [Martin talks RPG design pt. 1 - Basics](https://martinkxofficial.substack.com/p/martin-talks-rpg-design-pt-1)

_2026-05-09 · Martin Killmann · Martin Killmann_

RPG design philosophy

