From SDR to ‘Fake HDR’: Mario Kart World on Switch 2 Undermines Modern Display Potential

Nintendo's Switch 2, launched with Mario Kart World, suffers from inadequate HDR implementation despite industry standards. The game qualifies "fake HDR," using SDR-first methods that limit color and dynamic range. Developers must prioritize HDR from the outset to truly leverage its potential and enhance visual quality, avoiding static tone mapping pitfalls. The post From SDR to ‘Fake HDR’: Mario…