A treatise on skill checks

Reading through the comments, the main criticisms of skill checks seem to be: they’re too punishing (on average, the hero suffers) they’re too random (or swingy ; the results can vary dramatically) Both observations are, to a large extent, true . They’re deliberate design choices. Before condemning the humble Ziggurat skill check, I’d encourage you to play a few quests. Make note of the moments…