Why I Wrote a Game Rendering Engine: Update

Introduction A little over a year ago, I wrote a post Why I Wrote a Game Rendering Engine (and Why You Probably Shouldn&rsquo;t) . This post is a short update on what I have learned about a couple of options mentioned in that post: Unreal Engine and Rust. Contents Introduction Contents Unreal Engine Rust Conclusion Unreal Engine I wrote: However, Unreal is huge and known to not be particularly…