Tilesets and Makefiles Part 3: Shading

In our last post, we added 2 elevation levels to our map. To enhance the elevation effect, we want to shade certain sides of our terrain to invoke the idea of lighting. Cornering Before we do that, let&rsquo;s clean up our meta template to shave off the sharp corners and get us some finer control. In the end I a added 4 new zones: east-corner west-corner east-shared-transition…