# make game (blogs) — RSS Amplifier

Recent posts from the 5 feeds in the RSS Amplifier directory that cover make game.

Page: <https://rssamplifier.com/topics/make-game/blogs>  
Feed: <https://rssamplifier.com/topics/make-game/blogs.md>

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## [We Should Use Instrumented Profiling Scopes More](https://mropert.github.io/2026/08/13/instrumented_profiling_scopes/)

_2026-08-13 · Mathieu Ropert · Mathieu Ropert_

Do you use instrumented profilers? You should! Let's quickly see how!

## [An Honest Review of AI Programming](https://mropert.github.io/2026/08/04/an_honest_review_of_ai_programming/)

_2026-08-04 · Mathieu Ropert · Mathieu Ropert_

They gave me a Claude subscription and told me to get tokenmaxxing, so I tried to give it a fair shot.

## [Tennis&#8217;s Trick to Balancing Asymmetric Games](https://critpoints.net/2026/07/14/how-to-balance-games-with-asymmetric-players/)

_2026-07-14 · Celia Wagar · Celia Wagar&#039;s CritPoints_

Some multiplayer games have inherent differences between player 1 and player 2. Chess is the classic example of this, the player going first has a slight advantage over the player going second. Counter Strike has Terrorists and Counter-Terrorists. TF2 has Continue reading

## [ACCU On Sea 2026 trip report, still with AI!](https://mropert.github.io/2026/06/24/accu_on_sea_2026/)

_2026-06-24 · Mathieu Ropert · Mathieu Ropert_

Two conferences in one. You can see France in the distance but then they pour wine from a can into plastic glass to remind you where you are.

## [What makes a game tick? Special Issue - Buffy the Performance Slayer](https://mropert.github.io/2026/05/05/making_games_tick_buffy_special/)

_2026-05-05 · Mathieu Ropert · Mathieu Ropert_

Let's talk about game simulations. In this special issue we talk about how to handle buffs, modifiers and other stat bonuses.

## [How Do Games Make Characters Touch the Game World?](https://critpoints.net/2026/04/21/how-do-games-make-characters-touch-the-game-world/)

_2026-04-22 · Celia Wagar · Celia Wagar&#039;s CritPoints_

As video games have moved to 3d, a number of techniques have emerged to create game animations that are more tailored to the environment, to make game characters feel less like autonomous pawns floating through environments and more like grounded Continue reading

## [How to Learn a Fighting Game from Scratch](https://critpoints.net/2026/04/17/how-to-learn-a-fighting-game-from-scratch/)

_2026-04-17 · Celia Wagar · Celia Wagar&#039;s CritPoints_

I love picking up new fighting games. The task of learning how to play fighting games at all can seem incredibly daunting, so learning another, or a dozen different games, can seem impossible. Once you ve gotten your foot in the Continue reading

## [Can we finally use C++ Modules in 2026?](https://mropert.github.io/2026/04/13/modules_in_2026/)

_2026-04-13 · Mathieu Ropert · Mathieu Ropert_

Kinda? Maybe? It's complicated.

## [Dialectics &#038; Conflicting Priorities: The Tension that Binds Games Together](https://critpoints.net/2026/04/07/dialectics-conflicting-priorities-the-tension-that-binds-games-together/)

_2026-04-07 · Celia Wagar · Celia Wagar&#039;s CritPoints_

I ve been teaching my third Mastering Game Mechanics course with GameDesignSkills.com and one of the concepts we talk about is Tension. Alex Brazie, my cowriter for MGM and one of the owners of GDS, likes to explain tension like a Continue reading

## [You’re absolutely right, no one can tell if C++ is AI generated](https://mropert.github.io/2026/03/30/ai_garbage_cpp/)

_2026-03-30 · Mathieu Ropert · Mathieu Ropert_

Two C++ code snippets. A good interview question would be which one to pick, and why. And what they would change. Or you could just ask which one is AI.

## [Hire AI-Powered Professionals (Sponsored)](https://crawlproof.com/a/BkASrKjDENlM)

_2026-03-29 · **Sponsored**_

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## [Looking at Unity finally made me understand the point of C++ coroutines](https://mropert.github.io/2026/03/20/unity_cpp_coroutines/)

_2026-03-20 · Mathieu Ropert · Mathieu Ropert_

I had seen many talks about coroutines but it never really clicked where I could use them outisde of async IO. Until I looked at how Unity uses them in C#.

## [Melee Attacks in PVP Must Be Fast!](https://critpoints.net/2026/02/28/melee-attacks-in-pvp-must-be-fast/)

_2026-03-01 · Celia Wagar · Celia Wagar&#039;s CritPoints_

There is a common misconception in PVP game design that melee attacks should be slow and reactable in order to make it fair for your opponents to play around them. The problem with this is that it fundamentally breaks the Continue reading

## [What makes a game tick? Part 9 - Data Driven Multi-Threading Scheduler](https://mropert.github.io/2026/02/27/making_games_tick_part9/)

_2026-02-27 · Mathieu Ropert · Mathieu Ropert_

Let's talk about game simulations. Now that we have described he basics of data driven multi-threaded ticks, we look at how to build a thread safe scheduler for our tasks.

## [Profiling on Windows: a Short Rant](https://mropert.github.io/2026/02/13/profiling_on_windows/)

_2026-02-13 · Mathieu Ropert · Mathieu Ropert_

I wanted to write about threads, but I needed to explain some numbers and I couldn't. Here's why.

## [Benchmarking with Vulkan, or the curse of variable GPU clock rates](https://mropert.github.io/2026/01/29/benchmarking_vulkan/)

_2026-01-29 · Mathieu Ropert · Mathieu Ropert_

Trying to get reliable benchmarks on a GPU that keeps adapting its clock rate.

## [Against Immersion: The Holodeck Must Burn](https://critpoints.net/2025/12/14/against-immersion-the-holodeck-must-burn/)

_2025-12-15 · Celia Wagar · Celia Wagar&#039;s CritPoints_

For a long time I have been opposed to the idea of immersion in video games, to the idea that people become immersed in fictional worlds. I believe there is no specific mental state that can be referred to as Continue reading

[Listen](http://videos.files.wordpress.com/sZdgJHR9/mirrors-edge-immersion-breaking.mp4)

## [Why Don&#8217;t We Know How to Design Games?](https://critpoints.net/2025/09/18/why-dont-we-know-how-to-design-games/)

_2025-09-18 · Celia Wagar · Celia Wagar&#039;s CritPoints_

There are 4 categories of knowledge: Known Knowns, Unknown Knowns, Known Unknowns, and Unknown Unknowns. When you are a subject matter expert on something, like a competitive game, or coding, or a lawyer, doctor, or scientist, your knowledge is a Continue reading

## [Player Agency Doesn&#8217;t Make Sense](https://critpoints.net/2025/09/16/player-agency-doesnt-make-sense/)

_2025-09-16 · Celia Wagar · Celia Wagar&#039;s CritPoints_

A commonly invoked concept for video games is the concept of Agency. In real life, Agency refers to the ability of individuals to act upon the world and shape their life outcomes, especially in relationship to other people. I don t Continue reading

## [Boosting Enemy Stats is not &#8220;Artificial Difficulty&#8221;](https://critpoints.net/2025/09/15/boosting-enemy-stats-is-not-artificial-difficulty/)

_2025-09-16 · Celia Wagar · Celia Wagar&#039;s CritPoints_

Hollow Knight: Silksong has revived an annoying line of discourse about Artificial Difficulty . Artificial Difficulty is ostensibly things that make a game appear more difficult, without actually engaging player skill. However in practice, most people claiming that a game has Continue reading

## [Design Space: Dimensions of Game Design](https://critpoints.net/2025/08/21/design-space-dimensions-of-game-design/)

_2025-08-21 · Celia Wagar · Celia Wagar&#039;s CritPoints_

Design Space is tricky to define, because it s the water we swim in. Mark Rosewater (who probably coined the term) says that design space is roughly how many new cards can be made from a new mechanic. A mechanic that Continue reading

## [Home of the Agentic Pull Request (Sponsored)](https://crawlproof.com/a/W6LmbHez5gr1)

_2025-08-21 · **Sponsored**_

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## [Help Me Kick Off 3D Printing for the Merch Store!](https://moikas.substack.com/p/help-me-kick-off-3d-printing-for)

_2025-04-09 · Moikapy · BLOG.MOIKAS_

Link: gofund.me/e0c7dc56

## [Postmortem: Deeper](http://chadpluspl.us/blog/postmortem/2025/03/17/deeper-postmortem.html)

_2025-03-17 · Chad++_

Deeper is my second game for Tiny Mass Games as well as my second project in Godot and my second time using my phone to make a game. It is an action-esque, turn-based, extraction RPG. It is a GameBoy aesthetic party-based battle system with time bars instead of mana.

## [A Talk About Parenting](http://chadpluspl.us/talk/lightning/2025/02/17/parenting-is-hard.html)

_2025-02-17 · Chad++_

This is a talk about parenting. It is definitely not about anything else.

## [Create a Project with NextJS, ElysiaJS, and Bun](https://moikas.substack.com/p/create-a-project-with-nextjs-elysiajs)

_2024-10-21 · Moikapy · BLOG.MOIKAS_

Another Devlog \<3

## [A Simple Setup for Docker](https://moikas.substack.com/p/a-simple-setup-for-docker)

_2024-10-10 · Moikapy · BLOG.MOIKAS_

A Guide For Development and Production

## [A Simple Rest API for the Agent](https://moikas.substack.com/p/a-simple-rest-api-for-the-agent)

_2024-10-08 · Moikapy · BLOG.MOIKAS_

In this episode, we create a simple Rest API for our Agent. Not enough for production, but enough to point you in the right direction. For the remainder of the article, I assume you know how to use JavaScript or TypeScript and briefly cover what I changed in the project.

## [How to Get Started with Visual Studio Code](https://moikas.substack.com/p/how-to-get-started-with-visual-studio)

_2024-10-01 · Moikapy · BLOG.MOIKAS_

A Beginner's Guide

## [The agent is built](https://moikas.substack.com/p/the-agent-is-built)

_2024-09-30 · Moikapy · BLOG.MOIKAS_

How I built a simple chat agent in TypeScript

