First Blood

The Egg can officially be smashed. It's a milestone day. There're a couple of new things in this video, so lets rattle through them: Paths At $Dayjob, a while back, I added support for arbitrary Animation Curves, that we could attach to scalars & vectors, to ease colours, positions, alpha and scale. And I knocked up a little editor, based on Unity and Unreal's curve editors. It's super useful, so…