Procedural UI in Unity Part 1

In my company, we are using Unity for our enterprise software. In the Pre-AI era, it was easier to create software with great 3D capabilities using existing game engines. With our bias towards C#, Unity was the best option out there. The Problem Not really sort of a problem, but an increasingly repetitive task that we had. It was to create new UIs everytime we add new features to the software. We…