System for Adding Narrative Twists to TTRPG Rolls in Systems That Have a Binary Pass/Fail State.

I have long been of the opinion that binary success in TTRPGs is not ideal for generating interesting situations when playing. So, I drafted up a rough attempt at coming up with a procedure for what it would look like if a difficulty check were to generate a narrative twist in addition to determining whether you succeeded or failed at your task. The natural roll is compared to a chart assembled…