do rpgs have to be about numbers?

mini-article is up front, dev update is further down it's something i've been thinking about a lot lately. i'm not someone who naturally comes up with new game mechanics, i'm much more of a story-focussed person, but one thing i do like to think about is a new type of rpg that moves beyond numbers as the basis of everything. obviously this is pretty hard. we use numbers for a reason. even if…