A Gaussian Splat Portrait on the Homepage

I recently watched a video by Tsoding where he rendered a full 3D scene using just a plain canvas 2D element, without any WebGL or Three.js. The core of the video was a simple formula to calculate the position of each pixel: given (x, y, z) x' = y / z y' = x / z It tickled the part of my brain that loves graphics and it was enough to make me want to try the same thing on my homepage portrait. I…