Planescape: Torment, Part 2: …to the Desktop

This article tells part of the story of Dungeons Dragons on the tabletop and on computers. Usually if you choose the longest dialog option, that s the best option. Chris Avellone Quite some years ago now, I briefly interviewed Brian Fargo about Interplay s 1988 adaptation of the William Gibson novel Neuromancer. He was plainly busy [ ]