Dancing In The Dark

One of my view of simple scenario design is that you simply chuck plenty of troops into the mix, randomise some entry times and entry points and let the situation develop from that. Sometimes it doesn't work, but most of the time it produces entertaining results. Anyway, that's what I did last night for a club game of Torpedoes & Tides. I played Torpedoes & Tides because (i) Daniel asked for a…