mgs3 and photorealisming the painterly game

The recent Metal Gear Solid 3 remake uses a lot of Quixel Megascans (a mostly-free library of ultra-high-fidelity photogrammetry), which I don t think matters at all in itself, but it s funny that the bit of wood Snake bites down on when he splints his elbow is 100% identical to a plank you roll over all [ ]