being a level design tooling squeaky wheel: through the ages

It s now been over 10 years since I started getting a reputation for bitching and moaning about the state of Level Design Tools, starting with my first talk-into-mic youtube video, Level Editing In UE4 Needs To Catch Up To Quake 1, and then a bit later the wider-ranging sequel Ruminations Upon The Insidious Ubiquity Of [ ]