Lecture Friday: Magic: the Gathering: Twenty Years, Twenty Lessons Learned

These lessons are about design, not just game design. They're fundamental to human nature. Consider these in the context of your work. You'd be surprised just how much they hold up in other fields. Swap fun for value, swap audience for customers. It's all the same big interconnected lesson about making things for other people. Fighting against human nature is a losing battle. Aesthetics matter.…