# kusters — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover kusters.

Page: <https://rssamplifier.com/topics/kuster>  
Feed: <https://rssamplifier.com/topics/kuster.md>

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## [Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue](https://interactive.libsyn.com/actor-judy-alice-lee-on-hades-iis-2000-lines-of-dialogue)

_2026-08-10 · Game Maker's Notebook_

Alexa Ray Corriea chats with actor Judy Alice Lee . Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from real life; her fears on overexposure; landing the role of Melinoë in Hades II and its 12,000+ lines of dialogue; and her tips as a remote actor for the perfect home recording studio. This episode is…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/JUDY_ALICE_LEE_GMN_.mp3?dest-id=590891)

## [Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next](https://interactive.libsyn.com/yacht-club-games-sean-velasco-on-mina-the-hollower-scope-creep-and-whats-next)

_2026-07-27 · Game Maker's Notebook_

Trent Kusters chats with Yacht Club Games' Founder Sean Velasco . Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differently from their previous titles; working within the Game Boy Color aesthetic and how that affects game design; the dangers of scope creep and importance of guiding principles; balancing combat…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/Sean_Velasco_GMN_.mp3?dest-id=590891)

## [How 007 First Light Adds to the James Bond Legacy with Hakan Abrak](https://interactive.libsyn.com/how-007-first-light-adds-to-the-james-bond-legacy-with-hakan-abrak)

_2026-07-20 · Game Maker's Notebook_

Trent Kusters chats with Hakan Abrak , CEO & Co-Owner of IO Interactive . Hakan is also the Game Director on IOI's take on the Bond legacy with 007 First Light . Together they discuss how IOI met with MGM and the Ian Fleming estate to first pitch the project; the responsibilities they felt to stay true to the Bond IP; balancing dialogue and humor and how that differs from film to games; the…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/HAKAN_ABRAK_GMN_2.mp3?dest-id=590891)

## [Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray](https://interactive.libsyn.com/following-up-disco-elysium-with-zero-parades-for-dead-spies-with-studio-head-allen-murray)

_2026-07-13 · Game Maker's Notebook_

Adam Orth chats Allen Murray , Studio Head of ZA/UM Studio and Head of Production on ZERO PARADES: For Dead Spies . Together they discuss the legacy of the studio and the pressure of following up a beloved debut in Disco Elysium ; the deliberate choices they made around the setting and themes; how they implemented over 700,000 words of dialogue; making every decision and moment impactful to avoid…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/ALLEN_MURRAY_gmn_.mp3?dest-id=590891)

## [Subverting Expectations in Titanium Court with AP Thomson](https://interactive.libsyn.com/subverting-expectations-in-titanium-court-with-ap-thomson)

_2026-07-06 · Game Maker's Notebook_

Trent Kusters chats with AP Thomson , creator of the surreal strategy-puzzle game, Titanium Court . Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia ; working together on the award winning Consume Me ; the development of Titanium Court including creating modular systems for faster development; creating the narrative and his advice on becoming a…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/AP_THOMSON_GMN_.mp3?dest-id=590891)

## [How Replaced Explores the Relationship Between Technology and the Human Condition](https://interactive.libsyn.com/how-replaced-explores-the-relationship-between-technology-and-the-human-condition)

_2026-06-29 · Game Maker's Notebook_

Adam Orth chats with Igor Gritsy and Yura Zhoanovich of Sad Cat Studios about their 2.5D cinematic action-platformer, Replaced . Together they discuss developing the story as an exploration between technology and it's relationship with the human condition; designing combat that fits a cinematic platformer; environment as a character; creating a soundtrack that is bleak yet hopeful; and the…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/REPLACED_GMN_.mp3?dest-id=590891)

## [Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit](https://interactive.libsyn.com/jake-birkett-on-forbidden-solitaire-casual-games-and-surviving-gamedev-for-11-years-without-a-hit)

_2026-06-22 · Game Maker's Notebook_

Trent Kusters chats with Jake Birkett of Grey Alien Games . Together they discuss how he worked together with Night Signal Entertainment on their card-slashing "horror" collaboration, Forbidden Solitaire ; the importance of managing scope with small teams; how to properly understand Steam user engagement; and his GDC talk How to Survive in Gamedev for Eleven Years Without a Hit through the scope…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/JAKE_BIRKETT_GMN_.mp3?dest-id=590891)

## [Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development](https://interactive.libsyn.com/dosa-divas-chandana-ekanayake-talks-food-music-and-indie-development)

_2026-06-15 · Game Maker's Notebook_

Alexa Ray Corriea chats with Chandana Ekanayake of Outerloop Games . Together they discuss developing his newest game Dosa Divas , including the origin of the narrative and using food as a storytelling device; weaving together story with combat; the importance of the introductory hour of gameplay; his views on risk and team size; and his thoughts on working in indie development. This episode is…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/Chandana_eka_GMN_.mp3?dest-id=590891)

## [How People of Note Explores Heavy Subjects with Whimsy and Musical Theater](https://interactive.libsyn.com/how-people-of-note-explores-heavy-subjects-with-whimsy-and-musical-theater)

_2026-06-08 · Game Maker's Notebook_

Alexa Ray Corriea chats with Jason WIshnov , CEO of Iridium Studios , about their newest title, People of Note . Together they discuss where the initial design concepts originated from; the difficulty of finding a publisher before landing with Annapurna ; friction between narrative and game design; writing from personal experience and balancing that with whimsy; and how they integrated music into…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/Jason_Wishnov_GMN_.mp3?dest-id=590891)

## [Non-Custodial Crypto Gateway (Sponsored)](https://crawlproof.com/a/hlVeuaqBAJrl)

_2026-06-08 · **Sponsored**_

Accept multi-chain crypto, automated fee handling, and trustless escrow with real-time settlement.

## [Housemarque's Gregory Louden on Saros, Narrative and Game Design](https://interactive.libsyn.com/housemarques-gregory-louden-on-saros-narrative-and-game-design)

_2026-06-01 · Game Maker's Notebook_

Trent Kusters chats with Gregory Louden , Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros . Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on…

[Listen](https://pdcn.co/e/dts.podtrac.com/redirect.mp3/pscrb.fm/rss/p/traffic.libsyn.com/secure/interactive/SAROS_GMN_.mp3?dest-id=590891)

