Writing a bindless GPU abstraction layer

Back in December 2025, Sebastian Aaltonen published a blog titled &ldquo;No Graphics API&rdquo; - it presented a great history of the evolution of GPU hardware, and gave an opinionated perspective on how we could simplify the modern graphics APIs on modern hardware. Like many graphics programmers, I read Sebastian&rsquo;s blog post and really enjoyed it - I was inspired by it, and decided to see…