Grenades and Kill Shots

Kill Shots A shooter can choose to give up movement and evasion to get a +1d damage bonus for their successful hits. Attacks against shooters going for a "kill shot" are at +2 that round. Grenades Grenades can be used safely at a distance of Medium. At Short, the thrower must pass a throw of 8+ or take half of the explosion's damage. Grenades hit on a throw of 8+ and land at a foe's feet on a…