Graphics Programming weekly - Issue 447 - July 19th, 2026

Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem a detailed write-up of a talk at Develop Brighton 2026 about Godot VR development discusses rebuilding major engine parts like the label system and render server to meet console performance needs details the challenges of porting Godot to PS5/PSVR2 wayback-archive Advanced Vulkan Compute: The Power of Parallelism an introductory guide…