Graphics Programming weekly - Issue 441 - May 17th, 2026

On Rendering the Sky, Sunsets, and Planets walks through a WebGPU-based atmospheric rendering system builds the shader step-by-step from raymarching through Rayleigh/Mie scattering, ozone absorption, and optical depth compares a full atmosphere shader against a faster LUT-based approximation for quality and performance wayback-archive Triangle Tessellation with Clamped Parallelograms revisits…