Implementing Durable Entities in Kotlin - Signaling Entities

Introduction So far, we have created an entity that stores state using custom status, but it remains static. Once created, there is no way to interact with it or modify its state dynamically. In real-world applications, stateful objects must react to external inputs. This is where event-driven updates come in. In this post, we introduce signaling, a mechanism of sending one-way (fire-and-forget)…