Prototyping the Inventory Management Mechanic

If I'm able to build the game I'm envisioning in my head, it will be a turn-based inventory management roguelite dungeon crawler. I've started building the inventory part of the game and I'm happy with the results so far. I'm using Claude as a mentor. It helps point me to the right documentation, provides best practice solutions so I'm creating good Godot habits from the start, and most…