AI will replace programmers—just not yet, because it still generates very extremely inefficient code.

I was working on my engine, which includes a sort of canvas where Lua code can generate chunks of pixels and send them in batches for the C++ engine to render. This worked very well and smoothly at 60 frames per second with no frame drops at low resolutions (240p, which is the screen size of my games). However, when I happened to try 1080p, the frame rate dropped.