Let Them Dream

Before I talk about Let Them Dream, I need to talk about 5/3s. The job of the 5/3 agenda is to win you the game in 3 agendas, and decks that run 5/3s usually want to score out with any combination of two 2-pointers and one 3-pointer. But the 5/3 has one major vice: they kinda suck. They're so much harder to score out than 4/2s (or 3/2s!), and their payoff usually isn't even worth the work! This is…