Mixing Fake Physics with "Real" Physics

Physics-like behavior in Airspace Defender . Physics-driven Action In gamedev, the word "Physics" often refers to the black box api which comes with every modern game engine. You assign a physics component to an actor, and now it has a center of mass, and a velocity, and so on. One of my earliest games was an attempt to make a physics-driven combat simulator, and I learned a tough lesson --…