D1 Retention

Writing notes helps me think more clearly. I share them in case someone spots a gap in my thinking. If your game’s D1 retention is below 30%, stop adding features. There is a deeper issue. The core loop is not fun. Scaling a game with a broken loop will not help it grow. D1 retention gives an early signal about the fun. Sometimes, onboarding is broken. Users do not reach the gameplay screen. This…